The Mesa 3D Graphics Library

# Mesa 18.1.6 Release Notes / August 13 2018

Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.

Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

## SHA256 checksums

    580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3  mesa-18.1.6.tar.gz
    bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289  mesa-18.1.6.tar.xz

## New features

None

## Bug fixes

- Bug 13728 - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly
- Bug 98699 - "float[a+++4 ? 1:1] f;" crashes glsl_compiler
- Bug 99730 - Metro Redux game(s) needs override for midshader extension declaration
- Bug 106382 - Shader cache breaks INTEL_DEBUG=shader_time
- Bug 107117 - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration
- Bug 107212 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics

## Changes

Adam Jackson (1):

- glx: GLX_MESA_multithread_makecurrent is direct-only

Andres Gomez (3):

- ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir
- gallium/aux/util: use util_snprintf() in test_texture_barrier
- glsl: use util_snprintf()

Christian Gmeiner (1):

- etnaviv: fix typo in query names

Dave Airlie (1):

- r600: reduce num compute threads to 1024.

Dylan Baker (6):

- docs: Add sha-256 sums for 18.1.5
- nir/meson: fix c vs cpp args for nir test
- gallium: fix ddebug on windows
- cherry-ignore: add patches that get-pick-list is finding in error
- cherry-ignore: Add some additional patches that are for 18.2
- bump version to 18.1.6

Emil Velikov (5):

- swr: don't export swr_create_screen_internal
- automake: require shared glapi when using DRI based libGL
- autotools: error out when using the broken --with-{gl, osmesa}-lib-name
- autotools: error out when building with mangling and glvnd
- autotools: use correct gl.pc LIBS when using glvnd

Eric Anholt (4):

- vc4: Fix a leak of the no-vertex-elements workaround BO.
- vc4: Respect a sampler view's first_layer field.
- vc4: Ignore samplers for finding uniform offsets.
- egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.

Gert Wollny (1):

- meson, install_megadrivers: Also remove stale symlinks

Jan Vesely (2):

- clover: Reduce wait_count in abort path.
- clover: Don't extend illegal integer types.

Jason Ekstrand (2):

- nir: Take if uses into account in ssa_def_components_read
- i965/fs: Flag all slots of a flat input as flat

Jon Turney (1):

- meson: use correct keyword to fix a meson warning

Jordan Justen (2):

- i965, anv: Use INTEL_DEBUG for disk_cache driver flags
- i965: Disable shader cache with INTEL_DEBUG=shader_time

Juan A. Suarez Romero (2):

- wayland/egl: update surface size on window resize
- wayland/egl: initialize window surface size to window size

Karol Herbst (2):

- nir/lower_int64: mark all metadata as dirty
- nvc0/ir: return 0 in imageLoad on incomplete textures

Kenneth Graunke (1):

- intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.

Marek Olšák (1):

- ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle

Mauro Rossi (2):

- radv: generate entrypoints for VK_ANDROID_native_buffer
- radv: move vk_format_table.c to generated sources

Olivier Fourdan (1):

- dri3: For 1.2, use root window instead of pixmap drawable

Tapani Pälli (1):

- glsl: handle error case with ast_post_inc, ast_post_dec

Vlad Golovkin (1):

- swr: Remove unnecessary memset call

vadym.shovkoplias (1):

- drirc: Allow extension midshader for Metro Redux