# Note: flakes lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# unstable results (probably related to the iommu faults).
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.texture.filtering.3d.*
dEQP-GLES3.functional.texture.vertex.3d.filtering.*
dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment

# unstable results once we enabled SMP -- some state not being reset reliably?
dEQP-GLES3.functional.transform_feedback.*

dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70

# These are in the xfails list (they usually do), but the random
# behavior occasionally results in UnexpectedPass results.
dEQP-GLES31.functional.separate_shader.random.99
dEQP-GLES31.functional.separate_shader.random.69
dEQP-GLES31.functional.separate_shader.random.119

# Usually passes
dEQP-GLES31.functional.separate_shader.random.13
dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid

# Flaky since running more of GLES31
dEQP-GLES31.functional.texture.border_clamp.*

# Flaky since around Feb 26, first appearing on a seemingly-unrelated CI change
# (ci-fd-fastboot-nfs)
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
